You are here

Enlighten technology from Geomerics and Build A World

3 posts / 0 new
Last post
ExplorerPeter
Enlighten technology from Geomerics and Build A World
Build A World seems to acquiry lots of new features and technologies.
Including a SilverLining SDK from Sundog Software:
http://sundog-soft.com/sds/features/real-time-3d-clouds/

The transition to which caused terrible bugs and will need a new updated Build A World download.

But I digress. There are many technologies out there which could enhance Build A World.
One technology that in my opinion would be even more useful to Build A World than SilverLining
would be Enlighten from Geomerics.

Let's discuss the features of Enlighten technology from Geomerics.
Let's discuss what Enlighten can provide for Build A World and
what the addition of Enlighten to Build A World would do.

Enlighten feature webpage:
http://www.geomerics.com/enlighten/

Geomerics has come up with a very efficient and responsive way to do advanced global illumination with light bouncing.

Enlighten apparently scales really well from mobile to desktop.

To quote Geomerics:
Enlighten gives game designers the ability to dynamically update light and materials at runtime.

This makes new gameplay elements possible including player-controlled lighting and drastic changes in level geometry through destruction, all while maintaining consistent and high quality lighting.

Geomerics also claims time of day changes are possible in massive worlds.

And many other features:
http://www.geomerics.com/enlighten/

Here is a comparison image showing an indoor scene with and without Enlighten technology:
Comparison chem lab with and without Enlighten

If I had to choose between Enlighten and Silverlining SDK I would prefer Enlighten appearing in Build A World.
DeVsh

Silverlining is a sky-SDK, it doesnt do anything that enlighten does

Plus enlighten only works on pre-made maps not dynamically modifiable ones like in BaW

ExplorerPeter
Thanks for posting a reply.
Sad to hear BAW won't be getting Enlighten.