What makes Build A World different from any other game?
Block building construction games is a genre with only a few representatives, but we don't believe that it starts and ends with one game. And we are taking the genre in a whole new direction, as you can see on all levels:
- The vision of the game is to be as close to real life as possible (with some short cuts and exceptions, like near future technologies). That means modern technology in stead of magic, modern tools and machines in stead of handicraft, implementation of the physical laws of the universe, graphics that emulate the real world as well as possible, as well as blocks, machines etc. that resembles items from the real world, so players instantly recognize them for what they are.
- We want this world to not only be fun to play in, but also look great. We want you to enjoy the scenaries for themselves, and maybe even take a break just to enjoy a beautiful sunset.
- We want it to be a social game, where you can join your friends' worlds through online servers and where you can share your constructions with other players through a huge Online Model Library.
- There was no game engine that could live up to these visions, so we have written our own, and we are testing the limits of software, CPU's and GPU's alike with our ambitions.
You might not be able to see this in our current videos and screenshots, but we believe that we have come quite far for a game, that started as a vision 18 months ago, and since then has been developed by only a handful of people without any funding from the outside.
Will I be able to play this on my iPad, Mac, PS3, Xbox, Android tablet, Linux computer etc.?
It will take time, but yes. The plan is to make Build A World available on any relevant platform.